Creating a Global Signal System in Godot

If you’ve worked in Godot long enough, you’ll have encountered the signal pattern. This pattern has one part of the code providing signals that it emits, which other parts of the code can listen for and react to. It’s very useful for keeping the parts of your codebase separated by concern, thereby preventing explicit dependencies,

How to Add GDScript Syntax Highlighting to Your Blog

Recently, I decided to devote more time to writing blog posts, especially tutorials about things I’ve learned in my three-plus years of learning Godot and GDScript. When I went to write my first tutorial post, however, I discovered that there is no support for GDScript syntax highlighting in any of the code formatting plugins for