My postmortem presentation for the game I worked on for Global Game Jam 2024, Wally’s Wacky Walk.
Cool Stuff
Postmortem: Black Hole Battle
I created a game to practice for Global Game Jam. Find out how it went and what I learned!
Stop Waiting for Godot (Presentation)
I gave a presentation about Godot for my local IGDA chapter!
Bullet Journaling
Learning how to use a bullet journal has been one of the most important things to happen in my life. Intrigued? Read on to find out how!
Sanity Wars Reimagined released!
The game PixelLunatic and I have been working on for the past seven months, Sanity Wars Reimagined, has been officially released! Download it here. It’s been a long seven months, working on this game, and while there’s still plenty of things that could be improved, overall I’m pleased with how this game turned out. Most…
Hammertime Prototype – Phase 1 (Download)
Link to download Hammertime Prototype Phase 1.
Bumbling Dwarves
I discovered Koji recently. Basically, it’s a service where coders create templates of projects, including games, for other people to download and customize in whatever ways the programmer allows them to do. Not only that, but the end user can also access the code for the template and make changes to that as they desire.…
Impact! the game released
I’m proud to announce that my collaboration with PixelLunatic (my wife) for Ludum Dare 44 is released! Check it out here! There’s a web version and a Windows version. Let me know what you think!
Post-Mortem Ludum Dare 43
The emotional, exhilarating tale of my journey competing in Ludum Dare 43. An important step of my game development journey!
Super Mario in the Real World
Here is a cool video I found of someone who recreated the first level of Super Mario Bros in augmented reality! Is it an AAA-caliber game? No, obviously, but it is an impressive tech demo and a sign of what AR can bring to the world.