Tonight, I gave a presentation for my local IGDA chapter (Twin Cities) called Stop Waiting for Godot: Introducing You to the Godot Game Engine. This is a high-level overview of what Godot is and what you can do with it, intended to give you a taste of what working with Godot is like. You can…
I examine why I enjoy playing Dome Keeper, to help improve my own game design skills.
Have you ever struggled with understanding how Godot’s UI system positions things? So have I, but recently I’ve figured out how it works. Hopefully what I’ve learned can help you out, too!
Examining what went wrong with our entry for Godot Wild Jam 54 and how to learn from those mistakes.
Rebecca and I participated in our first game jam in nearly three years. Read on to find out how it went!
Over the last three days, PixelLunatic and I worked on a game for Game Maker’s Tool Kit Game Jam 2022. Our entry is Dice Tower, and you can play it here! Dice Tower by Josh and Rebecca Keep in mind that this is a game jam game, so this is far from perfect (for example,…
The third and final part of this design dive into the movement mechanics of Donkey Kong Country 2! Here, we examine the enemy designs and how they contribute to the Kongs’ moves feeling great.
Part two of three in this design dive into the movement mechanics of Donkey Kong Country 2! Here, we examine the level design and how it is tailored to fit the Kongs’ moves.
Part one of three in this design dive into the movement mechanics of Donkey Kong Country 2! Here, we examine the Kongs’ moves and why they feel as good as they do.
Sanity Wars Reimagined has been released! Read about how the game was developed, and what we learned along the way.