My postmortem presentation for the game I worked on for Global Game Jam 2024, Wally’s Wacky Walk.
Gamedev
Postmortem: Black Hole Battle
I created a game to practice for Global Game Jam. Find out how it went and what I learned!
Stop Waiting for Godot (Presentation)
I gave a presentation about Godot for my local IGDA chapter!
Design Dive: Dome Keeper
I examine why I enjoy playing Dome Keeper, to help improve my own game design skills.
Anchors and Margins and Containers, Godot My!
Have you ever struggled with understanding how Godot’s UI system positions things? So have I, but recently I’ve figured out how it works. Hopefully what I’ve learned can help you out, too!
Postmortem: Belle Bubb’s Sand-Witch Shop
Examining what went wrong with our entry for Godot Wild Jam 54 and how to learn from those mistakes.
Postmortem: Dice Tower
Rebecca and I participated in our first game jam in nearly three years. Read on to find out how it went!
Dice Tower (Game Jam version) released!
Over the last three days, PixelLunatic and I worked on a game for Game Maker’s Tool Kit Game Jam 2022. Our entry is Dice Tower, and you can play it here! Dice Tower by Josh and Rebecca Keep in mind that this is a game jam game, so this is far from perfect (for example,…
How Donkey Kong Country 2’s Movement Feels Amazing (Part 3)
The third and final part of this design dive into the movement mechanics of Donkey Kong Country 2! Here, we examine the enemy designs and how they contribute to the Kongs’ moves feeling great.
How Donkey Kong Country 2’s Movement Feels Amazing (Part 2)
Part two of three in this design dive into the movement mechanics of Donkey Kong Country 2! Here, we examine the level design and how it is tailored to fit the Kongs’ moves.